BOTENBOY PROTOTYPE
I made this prototype alone with Visual Scripting, which is node-based graph package (default) from Unity.
Since I am an Artist I tried to make the Game visually interesting, so all assets where made by me. Thanks to this project I discovered my interest in Pixel Art and how it helped me understand colouring (digitally) better.
+ narrative driven 2D Platformer
+ set in the 16th century Holy Roman Empire
+ You are a young messenger on your way to Nuremberg
+ Educational Elements: Plague and Peasant revolts
+ All Assets by me
+ set in the 16th century Holy Roman Empire
+ You are a young messenger on your way to Nuremberg
+ Educational Elements: Plague and Peasant revolts
+ All Assets by me
Music: Tavern and Transitions
Soundeffects all from Pixabay

I learned:
+ how important research is and how much of time it actually takes
+ having a consistant artstyle is crusial
+ having a consistant artstyle is crusial
Thanks to my University Professors Sebastian Stamm (Art) and Florian Machill (Code) who helped me realize this Prototype Game Project
